Lead Character Artist/Art Director for Recognized Gaming Group-XiAn and Shanghai
Full-TimeWe’re looing for all positions from Lighting and Character to Art and Technical Directors.
The Character Leader will successfully manage day-to-day art production of all artists on his team, providing clear guidance and instructions and promptly communicating information from Art Director or Art Producer to all team members; take all necessary initiatives in problem solving and potential risks identification; follow production schedule providing art deliveries on time and on quality.
The Team Leader reports scheduling, resource, and delivery status and issues, and works with other sub-teams in order to guarantee the successful and smooth accomplishment of the project. In case of disagreement, they can resolve and manage through a friendly discussion.
Responsibilities:
*Review the client’s package with Art Director to check if there are any problems with reference materials or requirements
*Ensure all artists understand the art requirements and specific needs of the project
*Cooperate with Art Director and Producer to composite the team and estimate the time for the project
*Analyze the client’s brief and workflow document, propose optimization suggestions, and train the artists on the team
*Check daily work according to this schedule and notice Producer about the risks and propose solutions
*Perform daily checks of every artist progress in order to find and eliminate any possible problems as soon as possible
*Prepare all assets for Art Director review either on his computer or on artists’ computers when the artist finishes important WIP (working in process) stage, and conduct a basic quality control review before the Art Director reviews
*Ensure that the Artist knows the client’s feedback perfectly and check whether the Artist is able to implement the feedback
*Evaluate the art team performance
*Evaluate the ability of the artist and set the improvement target for them
*Communicate with technical art, explain the technical assistance requirement, and push the solution implementation
Qualifications:
*Experience creating photorealistic set pieces, props, textures, and materials on next-gen PC/console platforms (character)
*A minimum of 4 years full-cycle console game experience in modeling, texturing, and shading character assets.
*Two or more published games in a Character Artist role.
*Ability to show examples of model and textures made for next-gen PC/console games
*Work well in a large team character, be proactive, and have excellent communication skills.
*Deep understanding of the complete game art development and production pipeline.
*Master level experience creating the assets conform to the PC/console game technical specifications with Autodesk Maya3DsMax or Blender
*Master level experience using Adobe Photoshop and Substance Toolsets to create photorealistic textures for next-gen materials based on concepts and/or photo reference.
*Zbrush experience for high-res sculpting and transferring to in-game assets.
*Deep understanding of next-gen materials and shader and is able to achieve the desired surface qualities needed across a variety of character assets.
*Skilled at balancing art quality and performance in the game engine include and is not limited to the Unreal Engine, Unity Engine, and Cry Engine.
*A passion for making great games.
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