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We’re looing for all positions from Lighting and Character to Art and Technical Directors.

The Character Leader will successfully manage day-to-day art production of all artists on his team, providing clear guidance and instructions and promptly communicating information from Art Director or Art Producer to all team members; take all necessary initiatives in problem solving and potential risks identification; follow production schedule providing art deliveries on time and on quality.

The Team Leader reports scheduling, resource, and delivery status and issues, and works with other sub-teams in order to guarantee the successful and smooth accomplishment of the project. In case of disagreement, they can resolve and manage through a friendly discussion.

Responsibilities:

*Review the client’s package with Art Director to check if there are any problems with reference materials or requirements

*Ensure all artists understand the art requirements and specific needs of the project

*Cooperate with Art Director and Producer to composite the team and estimate the time for the project

*Analyze the client’s brief and workflow document, propose optimization suggestions, and train the artists on the team

*Check daily work according to this schedule and notice Producer about the risks and propose solutions

*Perform daily checks of every artist progress in order to find and eliminate any possible problems as soon as possible

*Prepare all assets for Art Director review either on his computer or on artists’ computers when the artist finishes important WIP (working in process) stage, and conduct a basic quality control review before the Art Director reviews

*Ensure that the Artist knows the client’s feedback perfectly and check whether the Artist is able to implement the feedback

*Evaluate the art team performance

*Evaluate the ability of the artist and set the improvement target for them

*Communicate with technical art, explain the technical assistance requirement, and push the solution implementation

Qualifications:

*Experience creating photorealistic set pieces, props, textures, and materials on next-gen PC/console platforms (character)

*A minimum of 4 years full-cycle console game experience in modeling, texturing, and shading character assets.

*Two or more published games in a Character Artist role.

*Ability to show examples of model and textures made for next-gen PC/console games

*Work well in a large team character, be proactive, and have excellent communication skills.

*Deep understanding of the complete game art development and production pipeline.

*Master level experience creating the assets conform to the PC/console game technical specifications with Autodesk Maya3DsMax or Blender

*Master level experience using Adobe Photoshop and Substance Toolsets to create photorealistic textures for next-gen materials based on concepts and/or photo reference.

*Zbrush experience for high-res sculpting and transferring to in-game assets.

*Deep understanding of next-gen materials and shader and is able to achieve the desired surface qualities needed across a variety of character assets.

*Skilled at balancing art quality and performance in the game engine include and is not limited to the Unreal Engine, Unity Engine, and Cry Engine.

*A passion for making great games.

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